Thinking loudly about networked beings. Commonist. Projektionsfläche. License: CC-BY
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Making Social Media Social

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As some of you might know, I am part of a team of people moderating a Mastodon server. And as so many of those servers we’ve been having some problems with fake signups lately. This is about how we mitigated the issue and how it was beneficial beyond that.

So for those who don’t know what Mastodon is: It’s an open source software that you can use to connect to an open federated social network called the Fediverse. You can use many different kinds of software to be part of the Fediverse, some look a bit like microblogging services (think Twitter), some look like image services (think Instagram) some look more like reddit, etc. If you have an account that connects to the Fediverse, you can interact with all those services. But that means you need an account on a server and many people have no idea how to run a server or don’t have the resources to do so. Which is why many public servers (like the one I help maintain) offers accounts to people.

There is no rule that those accounts have to be free or for everyone. Some accounts are just for members of a specific group (who can still interact with the whole Fediverse, but on that server only people from that group can have an account) but there are many servers that let you just create an account, sometimes with a moderation step, sometimes completely automated.

And while that is convenient and would work well in a perfect world, that sadly is not the world we live in. Spamers found that loophole as a way to quickly create accounts all over the fediverse to send around scam links etc., often taking real people’s self-descriptions with a new name and generated image to fool the moderation.

For us that meant that every day we had a whole lot of subscribers that were (mostly obvious) spam. And it kinda tainted (at least my) perception: An email about a new signup request triggered an emotional “oh shit, more spam” reaction in me. Which sucks, it’s not how I want to look at people asking for an account. So we looked into blocking disposable email addresses and some other hacks but at some point decided, we’d just disable automated account creation. You cannot just create an account on tldr.nettime.org. What you get is this:

The signup Popup on a mastodon server. It says: "Accounts are available upon request. If you want an account just send us an email to the server contact address. Please include your desired username and give us some information on why you want to be on this server (links to your work are appreciated)."

For the “AI” bots this is a big stumbling block. The automated button is gone and there’s not even an email address directly in the text (that one is on the front page where people triggered the “Create Account” workflow though). Spam went down to zero. Instantly. (No shit Sherlock!)

But what also happened is that people send us emails asking for an account. Telling us in a few words about their friends or comrades on our server or how their work relates to the community we are aiming for. “Signups” became actual human connections again, we understood who was joining and because there was a direct line of communication we could add a few remarks about maybe following the account used to send around status messages about the server itself and other onboarding info. For us the workflow is marginally harder than just clicking “yes” or “no” in the admin interface, but generating an invitation link and responding to the email also is not that much work. And at least for me it totally changed my emotional response to this moderation task: It is cool to see interesting people sign up, look at their websites and work. It feels like welcoming a new person to a party and less like fighting away spam bots.

So for us this new process works well. And I understand that this manual process does not scale up to these massive servers with tens of thousands of users. But maybe that’s a good thing? Maybe that is an indicator that these huge servers are just a bad idea? That we should structure the internet and our platforms around smaller, more connected groups that then connect to others.

From my point of view our approach to fighting spam by making bringing new people in a (short) conversation (if just via email) has worked way better than I thought. And if your server has a similar problem, maybe there is an easy and actually better solution than looking for scripts and filter lists and other technical tricks.

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tante
2 hours ago
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"we should structure the internet and our platforms around smaller, more connected groups that then connect to others."
Berlin/Germany
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Mathematicians want proof OpenAI didn’t use their work

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Sam Altman, chief executive officer of OpenAI, during a media tour of the Stargate AI data center. | Bloomberg via Getty Images

Another researcher is challenging OpenAI about the data driving its increasingly impressive array of mathematical discoveries. Just days after a bitter row erupted over whether the company's models benefited from unpublished work, a second mathematician has come forward accusing the AI giant of unethical and "dishonest" behavior and a lack of transparency about the origins of its training data.

In a series of posts on Mastodon, mathematician Andreas Thom raised concerns that interactions he and his colleagues had had with the ChatGPT chatbot before OpenAI's triumphant announcement may have contributed to its success in the field. One of the …

Read the full story at The Verge.

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tante
11 hours ago
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The whole "OpenAI uses mathematicians' prompts to claim their models solved maths problems" seems to be a pattern...
Berlin/Germany
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Wahl in Sachsen-Anhalt: Die Alternative zur AfD heißt Sozialismus

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Wer die AfD besiegen will, muss eine wirkliche Alternative zum Kapitalismus anbieten. Ein anderes Wirtschaftssystem ist nicht nur möglich – sondern nötig. mehr...
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tante
14 hours ago
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"Eine echte Alternative für Deutschland bietet nur der Demokratische Sozialismus. Er stellt die Mehrheit der Bevölkerung – die arbeitende Klasse – in den Mittelpunkt seiner Politik. Er ermöglicht es den Arbeitenden, selbst über die Belange ihrer Betriebe zu bestimmen. Er erkennt, dass die sozialen und ökologischen Krisen des Kapitalismus dem System innewohnen und sich nur mit einer vernünftigen Politik jenseits der Profitlogik lösen lassen."
Berlin/Germany
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»KI bedeutet am Ende mehr Arbeit«

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»KI bedeutet am Ende mehr Arbeit«

Künstliche Intelligenz hat längst ihren Weg in die Arbeitswelt gefunden. In den Führungsetagen deutscher Unternehmen herrscht Handlungsdruck: Wer nicht investiert, gilt schnell als abgehängt. Informatiker und Philosoph Jürgen Geuter, der unter anderem Parteien und den Bundestag zum Thema berät, sieht diese Entwicklung kritisch. Er hat sich bereits bei Tech-Hypes wie Blockchain/Web3 oder dem Metaverse einen Namen als Tech-Kritiker gemacht.

Geuter sieht ein ökonomisches Missverständnis darin, dass die Implementierung von KI immer Produktivitäts- und Effizienzgewinne mit sich bringen würde. Im Gespräch erklärt er, wieso viele Unternehmen zu »Nachahmern« werden, wie Tech-Unternehmen zur Verantwortung gezogen werden können, und wie Demokratien den Umgang mit der neuen Technologie noch gestalten können.

Elena Winter: Herr Geuter, würden Sie sich als optimistischen Menschen bezeichnen?

Jürgen Geuter: Wir telefonieren gerade miteinander, daher können Sie es nicht sehen: Ich trage als Tattoo auf meinem rechten Unterarm ein Zitat des italienischen Philosophen und Kommunisten Antonio Gramsci: »Pessimism of the intellect, optimism of the will«. Das fasst meine Haltung ganz gut zusammen. Ich denke, es gibt Dinge, die man sich kritisch ansehen und bei denen man verstehen sollte, warum sie nicht funktionieren. Die optimistische Sicht liegt für mich darin, fest daran zu glauben, dass wir vieles an diesen Dingen besser machen können. Wir wissen beispielsweise, was wir gegen die Klimakrise tun könnten oder wie sich die Sozialsysteme oder die Gesundheitsversorgung besser organisieren ließen. Leider mögen viele die Antworten auf bestimmte Fragen nicht – das heißt aber nicht, dass es sie nicht gibt und dass wir uns nicht dafür einsetzen sollten. Dieser gemeinsame Einsatz für bessere Lösungen ist das, was für mich Demokratie ausmacht.

Dann lassen Sie uns doch über Fragen und Antworten in der großen KI-Debatte sprechen: In fast allen Wirtschaftsbereichen wird intensiv über den Einsatz von generativer KI diskutiert, also von KI, die nicht nur Daten analysiert, sondern auch neue Inhalte wie Texte, Bilder, Musik oder Videos erstellt. Wie erklären Sie sich den Handlungsdruck, der in deutschen Unternehmen derzeit herrscht?

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tante
2 days ago
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Ich wurde für das Surplus Magazin zu "KI" interviewed.
Berlin/Germany
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AI Doc Slop everywhere

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I’m quickly learning that this is probably the most pervasive sort of work-side AI slop we’re all seeing, even outside of the Tech Industry bubble. People creating vast crap documents that we’re all forced to read or get AI to read for us and then respond with even MORE AI doc slop. It’s all awful, all the way down.

Fridays are when I get a bit more personal: chatting about what I'm working on, sharing sketches of WIP strips, dredging up old stuff from my cartooning past and recommending some music i’ve been listening to lately. You can also claim your own DT! avatar. Come and join us beyond the paywall…

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Got a bunch of sketches done recently for new strips. This one I tried to note down as fast as I could, but I can already feel it starting to subtly change in my head the more I think about it…

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tante
3 days ago
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"I just use AI to help with my emails"
Berlin/Germany
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Video Game Companies Keep Trying To Bait And Switch Us With AI, And It Sucks

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Video Game Companies Keep Trying To Bait And Switch Us With AI, And It Sucks

1666: Amsterdam, best known as the brainchild of Assassin's Creed co-creator Patrice Désilets before its reveal was marred by some impressively terrible AI art, has as of recent times “totally” moved on from AI. That’s according to Désilets, who, speaking with GamesRadar, claimed that his company had fired up the plagiarism machine “mostly at the beginning … in conception and pre-production.” Now, though, AI’s out of the pipeline. Hm, where have we heard this kind of thing before?

Oh, right, earlier this year from the developers of Blood of Dawnwalker, the vampire-flavored skulk ‘n’ stab from former Witcher devs that comes out this week. And also from the studios behind Tomb Raider: Legacy of Atlantis, the Steam page for which discloses that “AI-assisted tools” were used to support “some early exploration and temporary development content,” but that “any AI-assisted assets were either replaced or refined by humans in order to maintain the creative and artistic vision of the development team.” Oh, and from Larian CEO Swen Vincke at the very beginning of the year, who—while facing sustained blowback following an admission during an interview last year that his studio had been experimenting with AI—clarified that developers used the tech to “explore things” but that “there is not going to be any GenAI art in Divinity.” 

At this point, a meta has calcified: Use AI, get caught and/or admit it, and then walk it back by saying that no AI-generated assets will appear in the final game, you’re done with AI for the time being and, actually, you never used it all that much to begin with, so really, what’s the big deal? Then the bad press dissipates, and you can move on with your life. 

This should not be allowed to function as a get-out-of-AI-jail-free card, both because it’s a plainly disingenuous reaction to criticism, and because it doesn't hold up to scrutiny. Creativity is a process, one that begins with ideation and conception. Indeed, these are some of the most enjoyable parts of creating something; writers get to envision whole new worlds, artists get to sketch out their most deranged fever dreams, designers get to invent new genres and mechanics. It feels almost banal to say at this point, but that’s the last place where we want AI intruding. Unbridled human imagination does not need a pair of clumsy, cold hands leading it to water. 

And even if the words, images, and designs AI produces don’t make it into the final game, its fingerprints still wind up all over the thing. Those are still AI’s malformed hallucinations being painted over by people. That is still AI effectively helping steer the ship, if its contributions really are constrained to a project’s early goings. It’s the video game development version of humans being trained not in any specific skillset, but rather in how to prompt AI to do it for them. After a certain point, that becomes almost worse than using AI to whip up an ugly in-game painting or two. Instead, it’s filling in perceived cracks in the foundation. It’s becoming the base on which everything else rests. I don’t care what studio heads say about individual assets; AI is absolutely in a game made that way.

This is a bait and switch, and it can’t become the accepted default. AI suffuses these games even if it’s not literally staring you in the face moment to moment. Execs and studio heads will keep trying to talk out of both sides of their mouth here. Don’t let them. Words need to mean something, or else AI will have truly won.

This Is Hopefully The Last Time I’m Writing About 1666: Amsterdam
‘I can ask the AI to give me 75 different variations of one thing, but I cannot have 75 different illustrators come up with a variation in three seconds’
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tante
7 days ago
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"Creativity is a process, one that begins with ideation and conception. [...] It feels almost banal to say at this point, but that’s the last place where we want AI intruding. Unbridled human imagination does not need a pair of clumsy, cold hands leading it to water."
Berlin/Germany
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